This is a quick post to keep you informed about what is going on with the project at the moment.
As you probably would guess, Fluff Eaters left a lot of horrible code with it once I finally launched it in both platforms, Android and iOS. After the release, with less pressure and more time to work, I decided to separate all the core modules of Fluff Eaters in different modules for Haxe/OpenFL. Basically this is, breaking the code, making it modular and with that, be able to share it with as many projects as I want without creating new code.
I’m planning to explain roughly what everything does and, of course, give a proper documentation to it in the near future.
So far I’m only uploading everything separated to github and will keep updating it while I make progress.
If you are interested, here is the github link.
These things are time consuming and there is no one else to do them but they have to be done anyway.
I updated the Collor’s website to something very simple with more information and the new design. Of course this is very basic but probably in the future it will get better depending on how things go.
I still have to fix it for mobile platforms but you can check it out here.
In addition, I updated the press kit for Fiery Squirrel and both games. For Collow it will get more stuff when the new trailer with new modes and stuff are done, you can visit it here.
There are a lot of new things in the game, at least a lot of new things to try, I haven’t implemented them all yet but for sure I will and, in case you are interested in being part of those tests, I’ll announce them when they are ready.
Along with the Collow’s brainstorming, a lot of new ideas came up as well, ideas for new games, simple and easy to implement. When I finish separating everything (the code) in modules and it’s stable, I’ll probably try to prototype some ideas and share them here.
Let me know if there is anything in particular you want to know.