- Snaky Survivor: Autumn UpdateI’ve been testing this new update for a couple of weeks and I’m very excited to finally share it with you all. This new changes are themed around Autumn; it was initially planned to be a Halloween themed updated but decided to spend more time polishing the content and adding more new stuff. Bomb There …
- Snaky Survivor is OUT NOW!I know that this post comes a li’l bit late but… Snaky Survivor is OUT!! 🐍💀 Guide a snake-like character as it gathers soul fragments to stave off hunger, weaving through hazardous obstacles in a race against time. The reason I took time to post the announcement here is because I was preparing something for …
- Snaky Survivor slithers into Early Access in ONE WEEK!Snake-like character staves off hunger while weaving through hazardous obstacles in a race against time. Snaky Survivor will release into Early Access next week, on September 14th, 2023! As you can see from the video, the basic mechanics are really simple: collect as much soul as you can and don’t get hit by enemies. The …
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- Snaky Survivor: A Tiny AdventureI’m really excited to announce our first Early Access game: Snaky Survivor Guide a snake-like character as it gathers soul fragments to stave off hunger, weaving through hazardous obstacles in a race against time. As you can see, the game is very minimal, it’s meant to be played casually, using your reflexes and skills. Despite …
- Munchie Strikers: AnnouncementAfter few weeks of tireless wrestling with the black art of technology, I’m thrilled to announce our simple but snappy upcoming game: Munchie Strikers. Munchie Strikers is a chaotic arcade-style soccer/fighting multiplayer game with simple controls and unique fields filled with obstacles and danger. Simply put, this is a new party game for Steam that …
- [Devlog #8] Boss Fight – Floor 01 –This week’s update is about the first floor’s boss fight. I added some remaining animations that were not implemented in the first iteration; also added some new behaviors, including random hazards, new attacks, etc; finally a new door to move between floors (after beating the boss). New trapdoor This is the initial design for a …
- [Devlog #7] Level Design & Unity EditorThis week’s update is probably a bit boring because it doesn’t have a lot of new images or animations to share. I designed the first full iteration of floor 01 in the game, including the basic tutorial, a couple of game zones, a special bonus set of levels and a boss fight. Also the custom …
- [Devlog #6] Background Details & Boss animationsThis week I worked on improving the current backgrounds, adding more details and variations and a couple of new animations for the first boss of the game. Backgrounds I’ve been adding few details such as moss, cracks on the wall and few effects with dirt, etc. This small details will help increase variation when creating …
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- [Devlog #5] Tokyo Game Show 2022: Nothing Stops GamingWith this post I would like to summarize some thoughts about my experience at the the Tokyo Game Show this year. Tokyo Game Show 2022 Koa: A Gluttonous Wizard was presented for 4 days (2 business days and 2 public days) at the Tokyo Game Show. The game was selected for the Indie Game Area …
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- [Devlog #4] Mini-Boss Update & Bonus LevelThis update will be really short but has a few new stuff: a new bonus level prototype and more progress on the mini-boss behaviors. Bonus Level: Shoot Targets I’m testing a new mechanic for bonus levels, I attached a hazards shooter to the platforms and when the player drops on them they shoot in a …
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